![]() ![]() With a story written by Ryan North, who worked on the Adventure Time tv-series and Marvel's The Unbeatable Squirrel Girl comic, it has a style that seems to be influenced by the likes of children's author Roald Dahl and the works of animation studio Laika. Lost in Random is described as a gothic fairytale, which is certainly in keeping with Zoink's previous efforts. Now Playing: Lost In Random Announcement Trailer | EA Play 2020 As they evade guards and other villains looking to take the opposing dice for themselves, Even and her partner, Dicey, learn of the city's inner workings and what it means for everyone in the town of Random.īy clicking 'enter', you agree to GameSpot's Eventually, Even discovers another magical, sentient dice that allows her to change her fate, and the duo goes on the run within the city. Revealed at the recent EA Play 2020 online event, Lost in Random focuses on the story of Even, a resident of the city of Random, a place where an individual's station in life is decided at the age of 12 by a sacred dice. This new adventure incorporates more of a focus on exploration in a city ruled by an evil force, and as the name implies, it all ties into the nature of unpredictability. It was also one of the earliest games for the EA Originals indie label, and now, Zoink has a follow-up in the form of Lost in Random. The studio is known for colorful, dark storybook adventure games like Stick it to the Man or Flipping Death, but Fe was a noticeably more whimsical turn. Even Odd points out that she was trying to make her replace her sister (so this part could have been an explanation : she was kidnapping children to find one that could replace her sister, or one that looked like her enough so she could bargain with the 3 heads to exchange souls between the two bodies, so her sister lives in a new body or something), there is no evidence of her doing anything to save her sister throughtout the entire game, it just happens to be a thing during the last 2 minutes of the game, that's what I meant.2018's Fe was a breakthrough for developer Zoink. ![]() I mean the queen just seems to be evil by madness, but not actively trying to save her sister. It's a world full of magic, there could have been hints that the heads could save someone from death against heavy cost, or that the card makers could do a card to such purpose but would broke the world rules by doing so or something. ![]() ^^'īut this "sister thing" apart, what I can't understand is all the rest she does, we never know what she was actually trying to do to save her sister for good, and so far, her enslavering everyone just seems to be the result of her going mad, not trying to save her sister, that's what I meant.Īside from what she says there is 0 evidence in game that she is searching for a "cure to death" if you understand me right. I never said it was an ok situation, I was just stating it was a middle phase. Once her sister was "saved" why would she need to do all this for 100 years ? So I have a hard time understanding why the Queen does what she does. I mean, maybe she had no choice, maybe it was part of the pact with the 3 heads, maybe the power she gain turned her evil or something, but it's never explained. Why does the Queen acted the way she did for the past 100 years : Then the Queen made every dice disappear (dice war or something) so something "as terrible" would never happen again, and proceeded with having everyone under her control with her black dice, turning everyone into slave, kidnapping children to get that black oil to supply her army of robots because. ![]() Then the Queen summoned the "Three heads", in ordor to gain enough power to be able to stop time for her sister so she would never die ? What's never explained : I assume this is when the Queen's sister got deadly injured ? Arena and battles started to happen between dice masters, and eventually the gambles became more and more dangerous and it started to turn into constant violence and deaths. What I understood : everyone used to have it's own dice helping them do their choices in everyday's life. I'm pretty sure I understood the global idea of her story, but despite doing all side quests, finding and listening to all the pages of the book, interacting with the few canvas I could find in the castle (6th world). ![]()
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